June 11, 2025

Perforce vs. Git vs. Unity: Why Your VCS Isn't Your Real Problem

perforce-vs-git-vs-unity-vcs-isnt-your-real-problem

For any game development studio, one of the first and most contentious decisions revolves around a single question: which version control system (VCS) will we bet our project on? The debate typically pits industry heavyweights against each other, from the monolithic power of Perforce, to the distributed flexibility of Git, the integrated ecosystem of Unity Cloud, and emerging, artist-friendly challengers like Diversion.

Teams spend countless hours weighing these options—from Perforce's robust handling of massive binary files to Git's branching capabilities and the perceived convenience of Unity's built-in tools. But what if this focus on choosing the "right" VCS is distracting from a deeper, more fundamental issue?

This guide dives into the real-world trade-offs between these version control titans. More importantly, it reveals the core asset management problem that none of them solve on their own—and explores the modern toolset required to build a truly efficient and collaborative pipeline for your entire team.

The Unity Cloud & Plastic SCM Situation

Unity VCS desktop application

Unity has recently adjusted its services, and while the controversial Runtime Fee was canceled, new subscription pricing for Pro and Enterprise tiers took effect in January 2025. These changes have led many developers to re-evaluate their toolchains.

Beyond pricing, developers have raised concerns about the built-in version control, stemming from the mandatory migration from Unity Collaborate to Plastic SCM. Key issues that have emerged from this transition include:

While Unity continues to invest in its Unity Asset Manager with features like 3D previews, the underlying version control challenges have led many studios to seek more dependable external alternatives.

Want to know more? - read our full article comparing Unity Cloud with GitHub.

Perforce - the Classic Approach

P4V Perforce desktop application

For years, Perforce Helix Core has been the go-to for AAA game development, celebrated for its ability to handle massive files and repositories. Recognizing the growth of smaller studios, Perforce is now catering to this market with offerings like the free Indie Studio Pack. However, the legacy nature of the platform does come with significant pain-points for many teams.

What are the Perceived Cons of Perforce for Indie/Mid-Sized Teams?

  • Complexity & Setup: A common complaint about traditional Perforce is the complex setup and ongoing maintenance it requires, often necessitating a dedicated server and specialized IT resources. This can be a significant deterrent for indie teams.
  • User Interface: The primary graphical user interface, P4V, is frequently described as "cluttered," "confusing," "inefficient," and generally "not user-friendly".
  • Cost Beyond Free Tier: While free tiers exist, per-seat pricing for larger teams is considered high compared to alternatives, contributing to a high Total Cost of Ownership (TCO).
  • Migration Difficulty: Users report that migrating existing projects from other version control systems to Perforce can be a complex and challenging process.

Want to know more? - read our article on Perforce vs. Git for Game Development.

Is Git LFS the Answer for Game Assets? (Not Always)

GitHub Desktop

Git Large File Storage (LFS) is a widely used extension that helps Git manage large binary files, with reports showing 66% of studios use Git. However, Git LFS is not without its own set of challenges.

Common pain points include:

  • Restrictive Quotas and Hidden Costs: Cloud providers like GitHub have strict LFS traffic quotas, and exceeding the modest free-tier limits can result in unexpected costs.
  • Complex Configuration: Git LFS requires manual setup, which can be cumbersome, especially for artists and non-programmers.
  • Artist Experience: Git was fundamentally designed for programmers. This has led to the rise of third-party tools like Anchorpoint, which are built on Git but designed specifically with a visual, artist-friendly UX to address this gap.

Git LFS provides a foundational solution, but it leaves an unmet need for a seamless, cost-effective, and user-friendly system tailored to the visual demands of game development.

Why General Cloud Storage (Like Google Drive) Doesn't Cut It

Google Drive offers very little in the area of versioning and preview

Using services like Google Drive or Dropbox for game assets might seem convenient, but these platforms are inadequate for the demands of game production. Key limitations include:

  • Limited Version History: Services like Google Drive and Dropbox have caps on version history that are often insufficient for long-term game projects.
  • Inefficient Syncing: A small edit to a large game asset often requires re-uploading the entire file, which is slow and inefficient.
  • Lack of Game-Specific Features: These platforms lack granular access controls and specialized visual asset management tools like 3D previews or automated tagging.

Relying on general cloud storage is a temporary measure that introduces significant risks and fails to support a truly collaborative development process.

Diversion: A Modern Answer to SCM in Gamedev

Diversion offers a Cloud Based take on Version Control

Meanwhile, a new generation of tools like Diversion is emerging, aiming to provide "Perforce power without Perforce pain" by focusing on a simpler, artist-friendly version control experience for game developers. However, the perception of complexity and high cost for traditional Perforce remains a hurdle for many smaller teams.

Key differentiating features include:

  • Significantly Faster Branching: Diversion achieves branching in milliseconds without needing to create full copies of the repository, directly tackling a historical performance issue with large Perforce projects.
  • A Simplified, Intuitive UI: The user interface is designed to be familiar and easy to use for artists and modern developers, a clear reaction to criticisms of P4V's complexity.
  • Accessibility and Generous Free Tier: To encourage adoption, Diversion offers a free tier for up to 10 users with 100GB of free storage, making it highly accessible for small teams and indie developers.

Want to know more about Diversion - read our in-depth article on the new contender.

The Path Forward: From Better Version Control to True Asset Management

Artstash provides a visual view of game assets - regardless of the VCS

The trend is clear: the game development industry is shifting away from the legacy complexities of traditional tools. The emergence of modern, artist-friendly version control systems like Diversion is a massive step in the right direction, directly addressing the pain points of speed, accessibility, and user experience that have long frustrated smaller studios.

But is a better version control system the complete answer?

While a streamlined VCS is critical, it solves only part of the puzzle. The fundamental challenge of managing the creative assets themselves—across the entire lifecycle—remains. Version control tracks history, but it doesn't inherently make assets easily discoverable, visually verifiable, or simple to collaborate on for the entire team. The core unmet need is for a holistic, visual, and collaborative Digital Asset Management (DAM) system built for the unique demands of 2D and 3D assets.

This is precisely the gap Artstash was built to fill.

Artstash acts as the essential intelligent layer on top of your workflow, whether you use Git, Perforce, or a modern system like Diversion. It enhances your existing tools by providing the critical DAM features that version control alone lacks:

  • Unparalleled Visual Insight: Artstash offers advanced, in-browser previews for a vast array of 2D and 3D file types. This means artists, producers, and designers can instantly see and verify an asset without downloading large files or needing specialized software.
  • Intelligent Discovery and Organization: By automatically extracting metadata and generating tags based on visual characteristics, Artstash solves the challenge of asset discovery. Teams are no longer buried in confusing folder structures, trying to find the right file.
  • Seamless Collaboration: It provides a centralized space where team members can comment, annotate, and provide feedback directly on the assets themselves, eliminating disjointed communication and keeping everyone in sync.

Ultimately, the goal is to remove friction from the creative process. By integrating a true DAM solution like Artstash, studios can let their version control handle what it does best while empowering the entire team to manage, find, and collaborate on assets with ease. This allows developers and artists to focus on what truly matters—building exceptional games.

Ready to take control of your creative pipeline on Unity, Perforce, Git LFS or Diversion - sign up for Artstash Now!

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