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workflow-for-game-assets-with-anchorpoint-and-artstash

Taming the Chaos: A Modern Workflow for Game Assets with Anchorpoint and Artstash

July 9, 2025

Managing game assets with standard tools like Git and Google Drive often creates a frustrating workflow gap, especially for artists. This article explores how combining Anchorpoint's artist-friendly local interface with Artstash's cloud-based visual management bridges this divide. By integrating both, studios can build a seamless and efficient pipeline that empowers the entire creative team without abandoning their foundational tools.
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perforce-vs-git-vs-unity-vcs-isnt-your-real-problem

Perforce vs. Git vs. Unity: Why Your VCS Isn't Your Real Problem

June 11, 2025

Choosing between Perforce, Git, and Unity for version control is a critical decision, but each comes with serious trade-offs for game studios. This guide reveals why even the "right" VCS choice won't fix your core asset management problems, especially for artists and complex 2D/3D pipelines. Discover the limitations of today's tools and learn why a true Digital Asset Management (DAM) system is the essential next step for a modern, collaborative workflow.
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Deep Dive: Plastic SCM vs. Git for Modern Game Development

June 4, 2025

Game studios must choose between Git's flexible, developer-focused workflow and Plastic SCM's artist-centric but reportedly unstable system, with both lacking native tools for visual asset preview and feedback. Artstash solves this by adding an essential visual layer on top of either VCS, providing the in-browser previews and collaborative tools needed to streamline creative pipelines.
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All Posts

workflow-for-game-assets-with-anchorpoint-and-artstash

Taming the Chaos: A Modern Workflow for Game Assets with Anchorpoint and Artstash

July 9, 2025

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perforce-vs-git-vs-unity-vcs-isnt-your-real-problem

Perforce vs. Git vs. Unity: Why Your VCS Isn't Your Real Problem

June 11, 2025

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plastic-scm-vs-git-for-game-development

Deep Dive: Plastic SCM vs. Git for Modern Game Development

June 4, 2025

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is-your-game-archive-a-cabinet-of-shame

Is Your Game Archive a Treasure Chest or a "Cabinet of Shame"?

May 8, 2025

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diversion-the-next-generation-of-version-control

Diversion – The Next Generation of Version Control

March 18, 2025

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what-is-a-3d-animation-pipeline-and-why-you-need-it

What Is a 3D Animation Pipeline? Why you need it and what tools to use in 2025.

January 2, 2025

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unity-cloud-vs-github

Unity Cloud vs. GitHub: Why Small Teams Should Consider the Alternatives

December 28, 2024

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choosing-the-right-3d-asset-management-tool

A Guide to Choosing the Right 3D Asset Management Tool in 2024

November 27, 2024

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perforce-vs-git-for-game-development

Perforce vs. Git for Game Development: Understanding Version Control Options

November 15, 2024

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artstash-rising-from-the-ashes

Artstash: Rising from the Ashes

October 31, 2024

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